I’ve been wracking my brains for a few weeks on how to present this.
‘This’ being a discussion or analysis of tabletop games, a topic that, once upon a time, didn’t require the adjective in front of ‘games.’ But with the advent of video games, and the blurring of lines between sports and gaming (whether referring to betting, fantasy sports, or poker & darts on ESPN), I’ve felt that the grand tradition of tabletop games has become the long-lost brother of Western pop culture and entertainment.
And this led me to an idea: if we can break down & analyze movies, books, and music, why not do the same with games? Sure, I can go to Boardgamegeek.com and find such writing, but why can’t we also bring it to a more general audience? Hence the experiment that is my new series for the Recorder, “Games on Addison.”
The goal of this series is to explore and analyze tabletop games in the same manner as other forms of popular entertainment — film, music, video games, books, and the like. It is not meant to be a ‘review’ of these games, but a means of bringing attention to and discussion of games in a popular culture forum (that is, the Recorder).
This idea has been percolating in my brain for years, though the advent of the Geek & Sundry web channel (and its gaming series, Tabletop) brought it back to the forefront. Thus, for the first entry in this series, I’ll hearken back to a game I briefly mentioned when I wrote about Tabletop and digital media: 7 Wonders.
Check out all that Wonder.
7 Wonders is a recent and award-winning game from Repos Productions, wherein each player is takes the role of one the civilizations that built the Seven Wonders of the Ancient World (hence the name). It’s a game that rewards resource management and adaptability, and once the players get the hang of the mechanics, it plays exceedingly quick.
Let’s get to know 7 Wonders. [Read more…]